Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Simple to frame trap with as c.S can late cancel into f.S for one gap in blockstun, then f.S can late cancel into 5H for another gap. Search Results - Showing 0 - 34 Of 129. Being a former Leo player confirms my own beliefs about him. Data in [] represents values on Clean Hit (All versions). A window in which to cancel a move. Includes first active frame. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Guess like your life depends on it. They have a ton of po. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Games Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. You out neutral him but he heavily out damages you. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. All it takes is one bad neutral exchange and that can decide the entire match. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN Slow but high reward anti-air that mainly sees use as combo filler. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. I spent one month straight learning I-No. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . by 25% before applying R.I.S.C. Nago's neutral is completely dictated by how much blood he has. Sol's strongest meterless ender for Wall Break. He's also armed with powerful mid-ranged tools such as 6S, a sizeable poke, and Gun Flame, a mid-ranged projectile that is plus on block if it hits meaty or at max range. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. GIJ&IK - Desktop. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Builds 1000 Tension once all damage is dealt. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Nagoriyuki is a playable character in the Guilty Gear series who makes his first appearance on Guilty Gear -Strive-. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. This is because she loses to Sol and Chipp, two of the best characters in the game. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. 8th overall. Sol Badguy; Giovanna; . Basic air jab that's fairly safe on whiff. Sol releases a pillar of flame that slowly crawls along the ground. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. What are the worst matchups in Strive at the moment? Knocks opponent away and causes slight ground bounce on air hit. Strategy. Sol Badguy vs. May - 18. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. It loses to throws, so try to only use it if the opponent isn't at point blank range. Refer to the. Ground bounces on hit, hard knockdown upon landing. Match-up is in Nago's favor. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. You should only ever really use air dash in the MU on reaction when you see a whiff. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out. Just be mindful that Chipp has. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Leo's Guilty Gear Strive tier match ups. 24. How much R.I.S.C. Significantly slower than an uncharged 5D, making it easier to react to. Bridget vs Sol Badguy Matchup Knowledge. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. Worst Match. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. Only 100 matches per match-up. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Giovanna has red hair and a tanned skin complexion. A very well-timed jump attack on a character who is rising from a knockdown. If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. 8.5K 30.5K 2.7K . . Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Causes floating crumple on ground hit, delaying a follow-up will force stand. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Popularity. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Faust . This can be caused by crouching, certain moves, and being short. Es la conclusin de la historia de Sol Badguy (A.K.A. Indicates an entity that exists seperately from the character was spawned. Launches opponent on hit, hard knockdown upon landing. His damage is good but not great. If the first hit of a combo, applies an additional +20. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). 6P the dolphin so you can use rekkas to get your hard knockdown. Upward swipe that hits overhead pretty quickly. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. He is top of my chart, even though he doesn't really beat any top-tiers, only going even against them. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Be sure to check the stickied FAQ before posting. Baiken presents threatening abilities to counteract her own playstyle. Pot's worst matchups are almost certainly Zato-1 and Axl. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Useful for mashing without releasing the input for crouch blocking. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Either way, the opponent will be pushed away. 236S has a use in this matchup. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. It's also good to note that Baiken players are extremely abnormal humans and will find zero issue with using gun super as a full screen whiff punish in a last hit scenario. Vote for tiers. She's plus for days, but you can find an opening if you're patient. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. Goldlewis player: PROMOTE May and Millia! Used to call out opponents who make predictable jump-ins or keep chicken blocking. Every other poke is 40+. Someone you don't want to run into. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. I think most interestingly is Leo. Links into c.S on Counter Hit for a decently powerful conversion. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This technique transfers the initial forward movement of 6S into the special move, giving it more range (useful for making Clean Hit Volcanic Viper more consistent). Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Vote for tiers. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. Worst Match. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. No Axl allowed everyone hates that mofo. Best Match. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Combos into 2D for a hard knockdown. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. Corner combo staple, and Sol's only disjointed air button. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. Toggle menu. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Sol's slower but more powerful strike invincible reversal. The character whose not only not bad but good, it's Sol Badguy! A decent option on defense, it can force the enemy to get closer, which opens them up to 2P and 2K. Sol leans forward and slams his sword into the ground. Ky Kiske is the go-to "shoto" character alongside Sol. Sol grabs the opponent and headbutts them. Can be varied in usage. More than other characters at least. Sol does an uppercut with his sword's hilt. Sol's command throw. Character Strategy pages generally have at least some basic counter-strategy. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Combos into 6S on crouching opponents and links into c.S on Counter Hit. You don't like playing rude or bullying people with mids. A flying knee which can be followed-up with a spin kick. When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. Luckily for you, Ram has an annoying combo and great ways to get in. Dashing forward in small increments to force Anji into Hiiragi or 5P Abare range is also recomended. Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Follow-up knocks the opponent away on hit. This is the top 1000 but multiplied out by popularity. While the round start can feel Baiken favored, you can bait out her Far Slash and play around her 2H. You don't like characters with highly interactive pressure. 28. Edit:I forgot to mention. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. Second hit can Clean Hit at close range. Usually improves frame data against blocked moves or gives more meter than a normal block or both. This opening is designed such that the attacker can easily counter the defender's attack with his own. A special type of blocking done by inputting a block immediately before blocking an attack. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Roman Cancels can be used to combo after it connects for even more damage. It's way too much work for one person. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Important tool for landing Clean Hit Volcanic Viper in the corner. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. The safest option is attempting to jump out, but it can be predicted and punished. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Bridget. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. The proportion of damage dealt when hitting Off The Ground (OTG). I "modernized" the Blinkitys version to be more accessible. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. For Example: 2369 for a j.236 input. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Universal Sweep. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Combos into 5H as far as near max range or 2H at close range. Hits overhead, but is very reactable. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Sol stabs downward with his sword. 26. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Situational whiff punish at best, funny "why not" move at worst. Purple Roman Canceling the throw on whiff allows Sol to punish jumps or backdashes. An honorable mention goes to Sepulturabeing the multi-purpose tool that it is also lends its use as a poke to pressure jumpers and beat out anyone trying to low profile your other options. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. You don't like having to work your way in against characters that outrange you. Privileged 3 frame normal that does it all. Accompanied by a wolf spirit called Rei, Giovanna is an officer in the special operations unit that protects the President of the United States. Occurs after Startup. Here's how you can play Anji Mito in Guilty Gear Strive. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Can gatling from 5K, 2K, or c.S for a mix-up. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Worst Match. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. 32. Launches opponent and switches sides on hit, hard knockdown upon landing.